
XStudio 3272
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5.21 XEngine Reference
As a default, XStudio is supplied with XEngine, an audio playback engine that handles the actual
playback of audio files. This separates the task of playing audio from the main application, which
manages which audio items to play and when they are to be played or stopped, along with coordinating
automated activity.
In fact, if you close XStudio while audio is playing and do not close XEngine, the audio will continue to
play until playback is completed. This provides the flexibility to close XStudio for one reason or another,
then restart the program before XEngine has completed playing whatever was playing when you closed
XStudio.
Generally, you need not be concerned with XEngine under normal use of XStudio. However, there may
be occasions where you need to work with XEngine directly. This section covers particulars on
launching XEngine, the XEngine user interface, and a history of revisions to the audio engine.
5.21.1 XEngine Configuration
There is nothing specific to configure within XEngine. XStudio supplies needed settings, including
setting the location of audio to be played, whether or not to play out-dated audio files, and the audio
devices to use for playback.
If you make changes in the XStudio Preferences dialog that affect XEngine and
save the changes while XEngine is running, it will detect most changes and
update immediately. The exception is that if you change the TCP/IP port values,
you will need to restart XEngine for the changes to take effect.
For additional information, see the topic on Audio Properties.
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